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King's Edict (237)

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King's Edict (237)

Origins
King's Edict

Spell

Domain: Order

Energy Cost: 6
Might: 0
Power Cost: 2

Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.


Ruling is about making the hard choices. Serving is about living with the consequences.
$1.00
King's Edict (237)—
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Description

Origins
King's Edict

Spell

Domain: Order

Energy Cost: 6
Might: 0
Power Cost: 2

Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.


Ruling is about making the hard choices. Serving is about living with the consequences.